How to talk to your group

Posted in healing, qq on July 21, 2009 by mkb

Last night I listed my level 70 holy priest in LFG and proceeded to start on a few dailies. In just a minute or so, I had a brief interaction with another player. Let’s call him George.

I received a group invitation out of nowhere.

Who is this guy?  I clicked ignore.

George: nexus
[no punctuation, or any such frippery, just the single word]

I did not respond.

Another invite. Again, I ignore.

George: ?

Ordinarily I’d have just ignored the implied question. Why should i take the time to answer if he won’t take the time to actually ask? Feeling either merciful or pedantic, I decided to actually reply.

mkb: i’ll wait for someone who is in a little less of a hurry
mkb: thanks for the invite though.
George: heh
George: you choice
[sic]

Why did I pass on the invitation? Am I snooty because healers are in short supply right now? Would you be surprised that I also ignore such invites on my affliction loc, even though DPS-ers are a dime-a-dozen? What the hell is my problem?

It’s about communication.

In my experience, if a group leader won’t take the time to whisper me with a single sentence (one which he can copy and paste so he does not even have to type it out for me) then I can expect the group to be a pain in my ass. A group leader who won’t take the time to communicate is one who won’t take time for basic consideration. After enough unpleasant experiences I learned to ignore any invitation I receive out of the blue.

The group leader who can’t manage to type “want to come to nexus?” a single time before pasting it into several whispers is the same sort who will chain-pull without checking mana bars, charge when s/he should be pulling mobs back to a safer spot, and fail to notice when my squishy caster gets aggro. As much as I love grouping, I’d rather fish in the Dalaran fountain than put up with a crappy group.

If you’ve read this far, you probably fall into one of two categories. Either you are thinking I am a prima-donna or you are wondering how you can avoid mistakes like those of our dear George. Readers in the second category, please read on to have your questions answered.

How do you attract and keep good group members? Again, it comes down to communication. Tell the group what you want, and we’ll try our best to give it to you. A few examples:

Before you start

Send people a short whisper before inviting them.

Eg, “want to dps for HoL?” better yet, “Want to DPS for Halls of Lightning?” Don’t invite the person unless you receive an affirmative response.

Make sure everyone knows their role.

When two people think they are tanking, or nobody realizes they are healer, madness ensues. You don’t need to make a speech, just say it: “I am tank.” “Silvio is healer.” For bonus points, tell us before we head over so the dual-spec folks can grab the right gear.

Are there loot rules you feel strongly about?

If it’s important enough to boot someone over, it’s important enough to say clearly before the run begins. Sure, warriors should know not to roll on spellpower cloth, but what about people rolling for offspec? Or greeding a BoP just to sell? Some people don’t care. If you do care, then tell us.

Before the first pull, ask whether everyone has run the instance before.

Even if you don’t want to take the time to give extra tips to the first-timers, perhaps someone else in your party will. Helping other players isn’t just the nice thing to do; it’s in your best interest as well. The better informed your party, the smoother your run.

During the run

Make sure we know where you will be pulling.

Most pulls will be fairly obvious and the group can just follow your lead. For tricky pulls or when you simply want to try something different. Give your group a heads-up.

Don’t neglect ready checks.

You don’t need to check before every pull, but checking at a few key points will boost your chance of success and keep your players happy: When the group first enters, before each boss fight, after each wipe. Whether you ready check more often than that is up to your personal playing style, but skipping checks altogether is poor leadership, plain and simple.

Watch mana/energy bars.

On my warrior and my DK, it’s nice to keep momentum. Jumping quickly into the next fight means I can use leftover rage or runic power before it fades. Energy and mana using classes are just the opposite. Our mojo is depleted over the course of a fight. If we are forced into the next fight before replenishing the consequences are sometimes dire. We don’t need to be at 100% before every little trash pull but if you see we are low or we ask for a pause, then pause. If we are drinking, don’t expect us to get up before our mana is full again. Yes, we know you’d like to keep going but once you enter a group, other people’s needs matter too.

Watch your party members.

Part of situational awareness is knowing where your players are, not just the mobs. Don’t rely on party members to tell you when they are behind; use your eyes. If you pull without a full group can you survive the fight? Will the others arrive in time to save you? If you are not sure of the answers to those questions, you might want to pay attention.


Most of good group communication– and good grouping –comes down to simple human decency. Unlike more traditional video games, MMOs are inherently social. The other members of your group aren’t NPCs and they aren’t hired help. They are other human beings, each with their own needs, preferences, etc. Each of them pays the same account fees you do. Keeping everyone happy and well-informed ultimately makes for a smoother run and more fun for everybody.

Thank you; please drive through.

In the name of science

Posted in DPS, warlock on May 30, 2009 by mkb
dps_graph.gif

With Nocht approaching 80, I decided to take a good look at my damage output and how I might improve it. I am eager to get into raids and want to be sure to pull my weight.

Looking around the net it became clear that I needed to reglyph. Just about everybody seems to proclaim the best glyphs for affliction locs to be Life Tap, Haunt, and Curse of Agony.

Being the empiricist and nerd that I am, I decided it would be fun to make changes one at a time, taking DPS measurements at each step. I’ve never done any real DPS measurement beyond glancing at Recap when a fight is over, so I’ve had to guess at how to go about it.

In my real life role as a consulting software developer, I learned that longer tests give better results. Unfortunately, my patience is finite so I am not willing to beat on a practice dummy for eight hours. So, based on nothing but educated guesses, here is the methodology I used:

TALENTS

  1. Attack a level 80 practice dummy.
  2. Use my standard opening rotation: SB, Haunt, CoA, Corruption, UA
  3. Refresh priorities: Haunt, UA, CoA
  4. Don’t use buffs other than a Spellstone and Fel Armor, which I keep up all the time anyway. No elixirs, trinkets, etc.
  5. Attack for 3 minutes.
  6. When time is up, allow the current cast to finish, recall my pet and let my DoTs run their course.
  7. Run each test three times, averaging the results.

I learned a thing or two before I even got to examining the data I collected. For one thing, I make a lot of mistakes once I get through my opening rotation. I’ll often refresh the wrong DoT or cast the wrong spell entirely. Second (and likely related), my eyes have to scan a long distance to keep track of all my DoTs. No doubt these two facts are related. Those observations inspired some UI changes which I’ll write about another time.

Anyway, here is the raw data. I didn’t do a great job of isolating variables, and more samples would be nice, but I can still draw a conclusion or two from what I got. If you run any tests of your own, I’d love to see what you find.

dps_numbers.gif

Gather ye rosebuds

Posted in addons, professions on May 8, 2009 by mkb

Mining and gathering herbs just got a whole lot easier for me. Check this out…

QuestHelper has been a bit buggy for me lately, so at the urging of a couple guildies I decided to try out the formerly commercial Carbonite addon. Carbonite kicks ass. I felt compelled to throw a few bucks to the authors.

Carbonite’s integrated mapping and routing fu turns out to be useful for gathering as well as questing. Check out the video above (preferably in HD) to see what I mean. If you’ve spent time wandering around looking for herbs or minerals, you’ll appreciate the help that Carbonite has to offer.

The one hitch is that Carbonite provides a route through all of the nodes (herbs or ore) in the current zone. Usually when I am farming I prefer speed over completeness, so I would rather avoid searching hard to reach areas. Clambering around on hillsides takes up too much time and can really suck the fun out of a WoW session.

It turns out that Carbonite has me covered:

carbonite_keybindings.png

Pull up the standard WoW keybindings window, scroll down to the Carbonite section (bindings for addons are listed alphabetically after all of the native bindings), and bind a key of your choosing to “Skip Current Target.” Voila! You are good to go.

Guildie Randor reports that it’s possible to get Carbonite to interact nicely with Gatherer, but I haven’t had time to explore that much. If you get that going, I’d love to hear your experience.

Happy farming!

Leeeeeeeeeeeeeroy!

Posted in achievements on April 24, 2009 by mkb
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Five of us (levels 61, 70, 70, 75, and 77) went to Upper Blackrock Spire tonight for the Leeeeeeeeeeeeeroy! (that’s thirteen E’s) achievement. It’s not exactly Sarth 3D, but we had a damn good time doing it.

We tried several times before finally getting it right. Fortunately the eggs respawn so we didn’t need to reset the instance each time.

Part of the challenge for us was pulling the correct number of whelps. Pull too few and it’s all for naught; pull too many and we die too quickly to get the job done. Our 77 found that he could hatch the whelps without aggroing them, which made the setup a bit easier. I found that standing near the top of the ramp provided a great vantage point for sending down Nocht’s Rain of Fire. Standing in the rookery doorway made my camera go a bit crazy which kept me from seeing much.

After various experiments and mishaps, the formula which finally worked was for our Shaman (77) and our Death Knight (70) to each pull around half the whelps we’d need. That way incoming damage would be spread out between the two of them. The remainder of us waited near the rookery door to dish out AoE once the beasties were massed. Silly though the achievement (and all achievements really) may be, it was a nice feeling watching that little box appear on my screen.

I am curious which of us will be first to get tired of sporting the Jenkins title. It certainly won’t be me.

Addon: ShardMax

Posted in addons, warlock on April 21, 2009 by mkb
AKSShardMax.png

There are plenty of good sources of addon info, notably Wow Insider’s Addon Spotlight and Patrick’s Mod of the Week on The Instance. Still, I run a lot of addons and can’t help blathering about them. I will try to stick to addons which haven’t already received a ton of coverage.

ShardMax is just about as simple as WoW addons come; it performs one simple little task and nothing else. We warlocks need some way to manage all of those soul shards we create. ShardMax will delete excess soul shards for you so they don’t fill up your bags. If you have a ‘loc and prefer something simpler than Necrosis, ShardMax might just fill the bill.

‘Nuff said.

WowMatrix: my two cents

Posted in qq with tags , , on April 17, 2009 by mkb
WowMatrix.png

This week Curse and WoW Interface blocked access to WowMatrix. The owners of Curse and WoW Interface didn’t like that WowMatrix users could download and install addons without visiting the addon sites directly. No visit means no ad revenue.

From a technical standpoint, Curse and WoW Interface have done the right thing. Previously they’d complained that WowMatrix was stealing their bandwidth, which is absurd. Deep linking is not theft, it is a central part of what the web was intended to do.

Curse and WoW Interface made content freely available over the web, but did not want others to deep link to it. There are straightforward technical fixes to stop deep linking. The correct response for the addon hosting sites was not to complain but simply to prevent the deep links.

But, there is more to life than the technical standpoint.

From a public relations standpoint the actions of Curse and WoW Interface were foolish and short-sighted. We’ve been told their goal is to generate advertising revenue. Advertising revenue comes from delivering eyeballs– that is, users actually viewing the advertisements, some of whom will actually click through. More eyeballs generate more income. Did it work?

No doubt somebody is in a conference room right now showing off this week’s web traffic statistics and declaring victory. Superficially, that’s right. This week the people who use WowMatrix found that they could not update their addons and had to visit the Curse and WoW Interface sites to try to fix their problems. Presto, more web traffic and more advertising impressions.

Which brings us to the issue of timing. It is no coincidence that both Curse and WoW Interface chose to disrupt WowMatrix on the same day a major World of Warcraft patch was released. Game patches disrupt addons which means many addons release updates on the heels of each patch.

Curse and WoW Interface timed their move for maximum disruption. Their increased web traffic comes from deliberately inconveniencing WowMatrix users. That, my friends, is the crux of the problem.

Increasing revenue by annoying people is not a sound long term strategy. This week WowMatrix users had to do extra work because Curse and WoW Interface shot out our tires. This extra work will continue for the foreseeable future. Media businesses inconvenience the audience at their peril.

An influx of annoyed readers might boost advertising revenue in the short term, but those numbers aren’t sustainable. Annoyed readers don’t stick around. Curse and WoW Interface want to offer premium service, turning some readers into customers. My advice to staffers working on the premium offering is to look up “premium” in a dictionary, then compare their own addon updater to WowMatrix.

Best case scenario, if Curse makes their client more usable and WoW Interface manages to release a Mac version, people will still have to run three addon updaters instead of one: The Curse and WoW Interface clients for their respective sites, and WoWMatrix for everything else. Yuck.

There is another way. The three parties could sit down together and work out a revenue sharing agreement. The companies can get their advertising income and we users can get back to actually playing the game.

What can we do in the meantime besides kvetch? I’m glad you asked. Contact Curse and WoWInterface to let them know how you feel. Be polite. If you approach them angrily, they will write you off as a crank. If you send them a thoughtful, pleasant note, you just might influence their thinking a bit.

You can send a note to Curse on their support page, and WoW Interface can be reached at contactus@wowinterface.com.

Thanks for reading. Hopefully our next post will be more light-hearted.

Testing testing.

Posted in Uncategorized on April 15, 2009 by mkb

Is this thing on?

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